Welcome to Hollow City (Intro, Rules and Map)

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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Father_Frost » Thu Apr 12, 2012 11:32 am

F***** awesome you guys! Sweet pages crammed with all those cool details and bits. Very inspiring and mood-setting, you get a nice feel of the city and its conflicts!

Good work!
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Jed Leopard » Thu Apr 12, 2012 2:17 pm

I have to say that I am generally blown away by this intro comic. It's just so fucking rad. Although it doesn't have the amount of pages I expected, the quality is much, much better.
Also Ben: I hereby announce you as King Of Detail. :eww: How much work did you put into that? It's amazing!


I AM INSPIRED BUT AM CURRENTLY EXPERIENCING A VERY BUSY SCHEDULE.
Hope to get a 'week off' (Week HOLLOWfuckinCITY time) soon!!


:eee:
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Veez » Thu Apr 12, 2012 4:32 pm

Hmmm.

Interesting.
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Einheit12 » Thu Apr 12, 2012 4:53 pm

    Ben was awarded:
    20 Points (for 2 Pages)
    Achievements:
    Image The Amazing Technicolor Dreamcoat (10)
    Image The Big Picture (5)
    Image Where's Ben (10)
    Image Forgot Something (20)
    Image Don't tase me, bro (1)
    Image Big Brother (5)
    Image Bananaphone (1)
    Image Advertising Genius (1)
    Image Corporate Identity (5)
    Image The best mix (1)

    = 59 Points (Achievements)
    Total earned: 79 Points


    Five was awarded:
    20 Points (for 2 Pages)
    Achievements:
    Image Jury Member

    Total earned: 20 Points


    Einheit12 was awarded:
    20 Points (for 2 Pages)
    Achievements:
    Image Jury Member

    Total earned: 20 Points

Your standing will be updated shortly.
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Runic » Thu Apr 12, 2012 5:02 pm

I automatically heard the Xbox Achievement Beeping. Well done guys!
<Ben> 20:29 --- pen is away (Auto away)
<Ben> hee hee hee
<Fivel> oh ben!
* Ben giggles like a school boy
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby elyan » Mon Apr 16, 2012 8:08 am

i really like the achivement thang... even if a little explanation would be nice... i may have missed it but partly i don´t see the trigger for the achievo... but i cant search for it cause of my internet connection right now. i guess i just have to get a good look at bens pages.
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Five » Mon Apr 16, 2012 12:02 pm

No explanations for achievements will be given. You have to make your own guesses. Sorry. :-)
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby elyan » Sun Apr 22, 2012 9:18 am

:D thats ok ... was worth a try xD
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Anhorse » Wed Jun 13, 2012 4:54 am

Hi, everyone! I've been a long time lurker since the start of War for Arcadia. and I just had a few questions about some stuff that happened at the end of chapter 2.

Is Levidia still a thing? Or is this Hollow City dealie strictly taking place in Arcadia?

Also what was that explosion about?

and the treasure hunters?

And is any of that story playing into this or are you guys just trying to start from scratch?

I'm just trying to get everything straight before I jump into this. Thanks!
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Ben » Wed Jun 13, 2012 1:41 pm

Welcome, Anhorse!

The map has compressed to a single country again, with more of an emphasis on the Arcadian capital city - a more manageable scale. I guess Levidia made a truce with Arcadia eventually when they got tired of blowing each other into tiny fragments of robot and clone, and things are at peace for once. Not to say you couldn't use it in a story if you wanted to.

The warehouse explosion got an explanation in this extremely excellent battle, courtesy of Airlight!
As for the treasure hunters, I think all anyone knows is that scene was there to show they found a mysterious glowy... something. Unfortunately those who wrote that quit the site shortly after that, so who knows what they had in mind.

The idea with the curent setup can make it less dependent on the history, but it is certainly all there to draw from! I always find it fun to refer back to past events, but now there's less of an overarching plot, so it is easier to jump in either way. Everyone should feel free to contribute and develop whatever they like plotwise, I'd say.
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