Welcome to Hollow City (Intro, Rules and Map)

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Welcome to Hollow City (Intro, Rules and Map)

Postby Einheit12 » Sun Mar 25, 2012 12:03 am


Higher-Res Page 1, Page 2, Page 3 and Page 4.
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Re: Welcome to Hollow City

Postby Einheit12 » Sun Mar 25, 2012 12:04 am

Welcome to Hollow City!

    1. There are no teams.
    2. Each Battle consists of two cycles, each 7 days long.
    3. The players can agree who goes first. If they cannot agree, it will be chosen by random.
    4. Do not kill or severely change another player's character without their consent.

Point-System Rules
    1. Any player with a new character begins with 0 (Zero) Points.
    2. Any player with a pre-existing character begins with 10 (Ten) Points.
    3. Each intro comic page is worth 10 (Ten) Points.
    4. At least 10 (Ten) Points are required for participating.
    5. A complete cycle is rewarded with 70 (Seventy) Points.
    6. For each day a cycle is submitted late, 10 (Ten) Points are deducted from the player's score.
    7. If you do not submit your cycle 7 (Seven) days after your deadline, another 50 (Fifty) Points will be deducted from your player score. You will remain blocked for defaulting until you post your missing entry.
    8. Winning a battle is rewarded with another 30 (Thirty) Points.
    9. Not featuring your opponent's character will cost you 20 (Twenty) Points.
    10. You can gain addition Points by fulfilling achievements. These are secret and the rewarded Points vary. Most achievements can only be obtained once.
    11. The lowest possible score is 0 (Zero) Points.

Arcadia City, also dubbed the "Hollow City", is a dystopian, cyberpunk-ish city with some shiny facades and many dark back alleys. In its center stands the Tower, the emblem of the Capital, and around it the seat of government.
Protecting peace and security is what Phalanx does, the "big brother" super computer, whose physical location is unknown. Its all-seeing surveillance apparatus is omnipresent. Its orders are carried out by politicians and police force. With order and security, however, also comes the destruction of privacy.
But not everyone is willing to make this sacrifice. What some call the "Resistance" is an unorganized bunch of gangs and individuals who fight for freedom and liberty, with some of them drifting into anarchy and terrorism.
Where does your character stand?

You can play anything you want, which means you can take a side in this conflict or ignore it in your stories altogether, it is up to you!
Examples for sides in this conflict:
Government side: bureaucrat, police officer, lawyer, politician, bodyguard, mercenary, scientist working for the state or a large company such as CGN. They are upholding order and protect the innocent but might abuse their power.
Neutral citizen: bus driver, school kid, normal employee, freelancer, clone who left the army, mutant trying to live under cover, war veteran. Normal citizens or foreigners who just live their daily life.
Resistance: rebel, drug dealer, graffiti artist, criminal, freedom fighter, vegan hippy, members of a street gang, homeless person, terrorist. People who rebel against the oppressive government or just don't like to adhere to the laws.

Note to players who participated in War for Arcadia:
Hollow City takes places in the same world as the "War for Arcadia" and takes place 3 years after Round 32 of Chapter 3. A previous knowledge of WFA is not required, however! You can depict the city and setting in any way you please.
For a (incomplete) Timeline: viewtopic.php?p=512#p512

Character Submission Thread: http://www.in.hollow-city.com/viewtopic.php?f=3&t=20
Sign up for battles here: http://www.in.hollow-city.com/viewtopic.php?f=3&t=21

Example Characters in D&D Alignment Chart

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Map & Movement Rules

Postby Einheit12 » Sun Mar 25, 2012 12:07 am


    1. Parliament: Tower, Parliament, Offices, Police
    2. Central Business District: Highrise buildings, Offices, Convention Center, Banks
    3. Residential Apartments: Highrise apartments, tiny playgrounds, schools, Highway
    4. Central Station: Train Station, Subway, Busses
    5. Residential Ghetto: Homeless people under bridges, Suspension Bridge, Street Gangs + Drug Dealers
    6. Red Light District: Seedy Night Clubs, Brothels, Casinos
    7. Museum District: Opera House
    8. Sewers / Wastewater Plant
    9. Suburbs: Highway, picturesque family houses, Mansions,Farmlands, College Town, Schools
    10. Shopping Area: Mall, Supermarket, Shop, Warehouse
    11. Detainment Facility: Prison, Asylum
    12. Hospital: Asylum, Cyborg Clinic
    13. Harbor Area: Harbor, Ships, Loading facilities, Oil Rig, Battleship
    14. Central Park: Lake, Skateboarding Areas
    15. Secret Lab: CGN Laboratories, C3 Factory
    16. Colosseum: Stadium, Race Track, Fighting Colosseum
    17. Amusement Park / Zoo: Aquarium, Zoo
    18. Industrial Area: Factories, Oil Refinery, Motor Pool, Junkyard, Powerplants
    19. Fashion District / Club Area: Concerts, Discos, Bars, Pubs, Nightclubs
    20. Cathedral: Church, Graveyard, Catacombs
    21. Military Base / Airport : Air Ship, Airfield, Galactic Research Center, Public Airport
    22. Ocean : Cruise Ship, Archipelago, Coral Reef, Sunken Wreckage, Beach, Iceberg, Fishing Village, Fjord, Arcadian Rift, Deep Sea Research Facility
    23. Islands: Flying Island (Island of the Sun?), Deserted Isle, Island Resort, Heaven Royale Explorable Island
    24. Mountains / Highlands: Caves, Mines, Volcano, Meadows, Mountain Temple, Weather Research Station, Glacier, Ski Resort
    25. Ghost Town / Radioactive Badlands: Haunted Manor, Aircraft Boneyard, Jonaston
    26. Lake / Forest: Lake, River Delta, Swamps, Venerable Forest, Waterfall, Dam, Camp Grounds, Treetop Town, Mystic Springs
    27. Desert: Canyon, Oasis, Rocky Landscape, Wasteland, Ruins of War, Arabian Town, FS Crater, Forgotten Minefield, Highway
    28. Jungle: Forgotten Ruins, Oriental Village, LR Wreckage/Flying Castle
    29. Landfill: Junkyard
    30. Vortex: Dreamscape, Anteverse, Nightmare, Twilight Zone

The Movement System
Each Player is assigned a random location at the beginning.
He can fight in this location and all 6 locations surrounding it, if an enemy agrees to fight him.
Alternatively, he can challenge his enemy and let him decide the battle location - which must be enemy's location or surrounding fields. The winner of the battle can choose to move himself 1 more field onto any surrounding location.
The loser stays in or moves to the field where the fight took place. If a participant decides to fight again instantly after a battle (before voting is over), he can only fight in the same location or adjacent fields again.


CN and Kensington are assigned the locations Landfill and Hospital respectively.
CN can fight in the locations Landfill, Vortex, Cathedral, Museum and Industrial Area.
Kensington can fight in the locations Hospital, Suburbs, Amusement Park, Central Park, Central Business District, Residential Apartments and Residential Ghetto.

CN and Kensington can agree to fight each other in any of those locations. If Kensington challenges CN, he can choose any location around him (Landfill, Vortex, Cathedral, Museum or Industrial Area). The choice of location is his.
For example, he might choose the Vortex.
If Kensington were to win the fight here, she can move to any field on the map she wants to. CN would remain in the Vortex for now.
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Chat, Facebook,Twitter

Postby Five » Sun Apr 01, 2012 7:26 pm

Moreover, we have a chatroom that is most active in the European afternoon and evening/US East coast: late afternoon.
You can find this chatroom on http://www.mibbit.com/ - click on "Want to try Mibbit without an account? Launch App" Then type in your nickname and the channel #Arcadia.
You can of course also use other programs lik mIRC, nettalk or trillian to enter the chat.
Impersonating other people in the chat is not allowed, and we encourage you to use the same nick as in the forum.

You can find our facebook group here: https://www.facebook.com/groups/20719979360/
Join the group if you want to be informed about community updates.

Follow us on Twitter here: http://twitter.com/#!/HollowCityWfA
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby elyan » Wed Apr 11, 2012 8:23 pm

Well that is some massive piece of intro... i like the setup of the scenario. gives a nice vibe and helps me a lot to build my characzer into.
I hope ppl find that as motivating as i do
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Spike » Wed Apr 11, 2012 8:31 pm

Looks wicked guys!! Also Ben I love all the slowpoke loving.
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Patent Pending » Wed Apr 11, 2012 11:45 pm

Aaaaahhhhh! I love it <3 I deff agree with Ely, it gives me inspiration to work my character into the world. Eee I can't wait to start!
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Einheit12 » Wed Apr 11, 2012 11:52 pm

:D thanks everyone! We worked way too long on this. I hope that our efforts were not wasted and the intro will inspire you to get the game going!

Bonus: BCBF Poster from the Deli
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby Spike » Thu Apr 12, 2012 12:01 am

I want that movie to be a real thing.
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Re: Welcome to Hollow City (Intro, Rules and Map)

Postby LewisRice » Thu Apr 12, 2012 3:08 am

This is awesome! Dig the appearance of Wolf and Ruby! When I've got some time on my hands I'll join the fray! It's also really cool to see the Phalanx concepts taken up again.
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